hook.Add ( "PlayerConnect", "Load Data on player joined", function ( JoinedID, exists )
GM:UniqueID( JoinedID );
local exists = file.Read("Uberpvpdata/".. JoinedID.. ".txt", 1 )
if ( exists == 1 ) then
-- access the player data here
else
file.Write("Uberpvpdata/".. JoinedID.. ".txt", "1 " )